This tutorial guides you through the process of transferring 3D data between the two platforms, and also provides several tips for optimizing your data for VR use.
A few tips to remember to make your life easier when importing 3D buildings into UC-win/road from Sketchup:
- Export models from SketchUp Pro in the .FBX file format for the smoothest transfer to UC-win/Road. UC-win/Road can also read .3DS files, but this is only recommended if you are creating your buildings in 3D Studio Max or Maya
- UC-win/Road renders in real-time, so the simpler your objects are (think simple geometry and small textures), the faster and smoother they will render in your project.
- Not all models in the Google 3D Warehouse are made equal. In fact, most are made for rendering static images or animations and are extremely high-polygon and texture heavy. These models will render poorly in UC-win/Road and your fps (frames per second) will suffer.
I am using UC-win\road version 7. But fbx exported moldels are the same as 3ds ones. they don't show any details, any textures, nothing. they are just a black simple model same az 3ds ones.ReplyDelete
What is the problem? what should I do?
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